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	<title>One Week/Game &#187; Announcements</title>
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	<link>http://oneweek.ludoko.com</link>
	<description>Making a new game (roughly) every week for 2010</description>
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		<title>Let&#8217;s try this again</title>
		<link>http://oneweek.ludoko.com/2010/04/06/lets-try-this-again/</link>
		<comments>http://oneweek.ludoko.com/2010/04/06/lets-try-this-again/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 15:41:21 +0000</pubDate>
		<dc:creator>Michael Lee</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://oneweek.ludoko.com/?p=152</guid>
		<description><![CDATA[With the past month of GDC in San Francisco and attending PAX East and Anime Boston in Boston (natch) the progress of the One Week/Game project has been derailed slightly so to speak. But regardless of those events, hitting my goal of releasing a game every week even during normal times has come up a [...]]]></description>
			<content:encoded><![CDATA[<p>With the past month of GDC in San Francisco and attending PAX East and Anime Boston in Boston (natch) the progress of the One Week/Game project has been derailed slightly so to speak. But regardless of those events, hitting my goal of releasing a game every week even during normal times has come up a little short.</p>
<p>But the goal of the One Week/Game project never was to make a fully-functional polished game every week. Instead the goal was to explore different mechanics and systems for games on a regular basis and release those concepts or prototypes for others to play around with. I quickly strayed away from that goal, but now I think its time to get back to that.</p>
<p>So moving forward the focus of OW/G will shift accordingly. Instead of full-fledged games every week I&#8217;ll be working towards shells of games that explore some mechanic or system I happen to be interested in that week. Some of these &#8220;games&#8221; will be stupid simple and may not even have real win or lose states, but doing this will be more interesting for me and for everyone else.</p>
<p>Thanks for staying around everyone. I&#8217;m presenting this week at the <a href="http://www.trianglegameconference.com/">Triangle Game Conference</a> on rapid game prototyping and will be showing off a game there developed this week as an example. So stick around and welcome back!</p>
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		<title>What is One Week/Game?</title>
		<link>http://oneweek.ludoko.com/2010/01/20/what-is-one-weekgame/</link>
		<comments>http://oneweek.ludoko.com/2010/01/20/what-is-one-weekgame/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:01:05 +0000</pubDate>
		<dc:creator>Michael Lee</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://oneweek.ludoko.com/?p=8</guid>
		<description><![CDATA[So it&#8217;s probably about time I started this website proper. Hi and welcome to One Week/Game (just pronounced One Week Game). This is a year-long project for me and my brand Ludoko Studios which I&#8217;ve been releasing games under since 2007. So what is the goal of One Week/Game? The goal of OW/G is pretty [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamedrinkcode.com/blog/wp-content/uploads/2010/01/20100120_towerfall.png" alt="" title="20100120_towerfall" width="600" height="240" class="alignnone size-full wp-image-362" /></p>
<p>So it&#8217;s probably about time I started this website proper. Hi and welcome to One Week/Game (just pronounced One Week Game). This is a year-long project for me and my brand <a href="http://blog.ludoko.com/">Ludoko Studios</a> which I&#8217;ve been releasing games under since 2007.</p>
<p>So what is the goal of One Week/Game? The goal of OW/G is pretty simple. <strong>Make a new game every week for an entire year.</strong></p>
<p>Wait a second. Back up there you&#8217;re saying. Make a game a week for an entire year? You&#8217;re probably thinking right now that you&#8217;re talking to a lunatic, a man clearly out of his mind driven to extremes by a tortured soul (or some nonsense like that). Okay, but before you close this tab and never visit again let me try to explain my rationale for such an ambitious and frankly crazy project.</p>
<p>First off I&#8217;m far from being original and daring here. There&#8217;s a proud history of artists and creators in various fields attempting similar projects of this scope and nature. Jonathan Coulton famous did his <a href="http://www.jonathancoulton.com/category/thing-a-week/">Thing a Week</a> from 2005 to 2006 writing 52 songs in a span of a year. And within the games community there was the original <a href="http://www.etc.cmu.edu/projects/experimentalgameplay/">Experimental Gameplay Project</a> at Carnegie Mellon&#8217;s ETC program (from which such notable indie developers like Kyle Gabler and Kyle Gray first got their start) which developed a new game every week for an entire semester.</p>
<p>So it&#8217;s certain possible with the right motivation and proper amounts of effort. So then why am I personally doing this? How does this benefit Ludoko Studios and me?</p>
<p>Right now as an independent game developer I&#8217;m at a crossroads of sorts. You can only run so long on meager earnings and freelance jobs doing other things before you need to start thinking about whether or not full-time game development will work out in the long run. So this year I will inevitably need to make that big decision if making games should be my &#8220;real&#8221; job or if I would be better off doing something else somewhere else.</p>
<p>So in a sense OW/G is my way of doubling down on my gamble. Because my biggest problem as a game maker right now is that I simply do not make enough games. Especially for the size and scope of the games that I&#8217;m involved in my productivity should and needs to be significantly greater for any sort of success. The discipline to be productive when setting your own schedule, your own deadlines, your own milestones to me is one of the hardest part of being an independent game developer. So unsurprisingly its when there&#8217;s been outside self-imposed deadlines like <a href="http://www.ludumdare.com/">Ludum Dare</a> where I&#8217;ve shined my best. Last year with Ludum Dare I completed two games in less than 48 hours, <a href="http://ludoko.com/games/intothepit/">Into the Pit</a> and <a href="http://ludoko.com/games/echolon/">Echolon</a>. OW/G is my way of attempting to reach that level of productivity.</p>
<p>So for better or for worse I&#8217;m giving this a shot. The first cycle for OW/G was from January 12th to 18th and has technically already passed. So the 1st cycle has stretched a few extra days as I add on a little more polish and basic backend stuff to push the game to a point of playability I&#8217;m satisfied with. This game from last week – Towerfall – will be released tonight for everyone to enjoy.</p>
<p>My plans are to keep this simple. Outside of the basic goal of completing a game roughly every week I&#8217;m not going to set any ground rules. Some games (like Towerfall) may take a little longer than a week. Other games may only take a few days. Some games will be completed during special events like Ludum Dare or the <a href="http://globalgamejam.org/">Global Game Jam</a>. Some weeks I might try to make a game for an upcoming holiday or to fit some theme and other weeks I&#8217;ll just do whatever the heck I want. And I&#8217;ll be documenting the process the entire way with timelapse videos, post-mortems on development, rants on making games, in-progress updates, and all sorts of random other stuff.</p>
<p>So hopefully we can all have some fun. And make some games.</p>
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		<title>Welcome to One Week/Game</title>
		<link>http://oneweek.ludoko.com/2010/01/05/welcome/</link>
		<comments>http://oneweek.ludoko.com/2010/01/05/welcome/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 19:22:03 +0000</pubDate>
		<dc:creator>Michael Lee</dc:creator>
				<category><![CDATA[Announcements]]></category>

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		<description><![CDATA[There are a lot of games that are going to be made this year. So let&#8217;s get started!]]></description>
			<content:encoded><![CDATA[<p>There are a lot of games that are going to be made this year. So let&#8217;s get started!</p>
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